Taking place after the events in Dungeon Defenders 2, players will be sent back in time with the four champions from the original game: the Monk, the Archer, the Swordsman, and the Ranger.

Players will be dropped off at “their parents’” castle, which is a normal first map; however, “there will be a time-altering menace who will attempt to reshape the past, present, and future of the game.”

Alongside new maps, Dungeon Defenders Awakened will allow players to experience map locations from the first and second games with updated mechanics and visuals. 

Like many current titles, Dungeon Defenders Awakened will be designed using Unreal Engine 4, which, in the long-run, will help with “cross-platform support and faster game development.” Players can also expect “four-player split-screen local multiplayer” as well as “four-player online/offline multiplayer.”

Dungeon Defenders Awakened is currently slated to release on the PC and Nintendo Switch; on the game’s Kickstarter page, Chromatic Games confirms that Switch players will be able to take full advantage of the system’s motion controls. The game will be released on Xbox One and PlayStation 4 if the title’s Kickstarter campaign reaches $350,000. 

Chromatic Games’ original goal for Dungeon Defenders Awakened was to “recreate what made the original such an epic adventure while giving it that modern polish and cranking it up to 11.”

Currently, the Kickstarter’s goal is set at $250,000; as of this writing, backers have raised $166,779. Stretch goals include: localization support ($275,000), new challenge maps ($300,000), PS4 and Xbox One support ($350,000), massacre difficulty ($450,000), a new enemy and map ($550,000), and a customizable tavern ($650,000). 

For more information on the campaign or to support Chromatic Games, head over to the game’s Kickstarter campaign.